Thursday, May 13, 2010

Using Unity Application Block – from basics to generics
Part 1: The very basics – Begin using Unity (code here)

Part 2: Registering other types and resolving them (code here)

Part 3: Lifetime Management (code here)

Part 4: Constructor and Property or Setter Injection (code here)

Part 5: Arrays (code here)

Part 6: Generics (code here)

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